Design+Document+Template

=// Design Document //= = = **

Team Member A ** - ** Shenice ** // Sequencing description // I. Childhood Obesity a. Statistics b. Major Causes i. Eating habits ii. Lack of physical activity c. Concerns i. Health ii. academic d. Prevention e. Exercise i. Burning calories & fat II. Wii Fit Plus a. Components i. Identify “real” age ii. Identify current and ideal Body Mass Index (BMI) iii. Create and track weight loss goals b. Activities i. Aerobics ii. Yoga iii. Strength training iv. Balance games

// Instructional Message: //
 * Team Member D1:** **Project Leader - Portia **
 * **STRATEGY** || **FUNCTION** || **CONTENT STRUCTURE** || **LEARNER** || **TASK ATTRIBUTES** ||
 * Advance Organizer || Conceptual framework needed to clarity content for learner || Should have a dominant structure || Above-average ability, maturity, and sophistication || Factual Information ||
 * //From Morrisson 2007// || //For learners that are familiar with the content then the module will be used to compare the new contnet with the what the learner knows// || //Compare known information to new information in the instruction// || //State ideas in general terms// ||  ||
 * || //For learners that are unfamiliar with the content then it is necessary to incorporate relevant information that the learner already knows// ||  || //Ideas should be inclusive of the content covered// ||   ||
 * **Module** ||  ||   ||   ||   ||
 * **STRATEGY** || **FUNCTION** || **CONTENT STRUCTURE** || **LEARNER** || **TASK ATTRIBUTES** ||
 * Advance Organizer || For familiar learners of nutrition and the wii fit we can provide an overview of historical facts and what is current in the school and youth now || Take current statistics of youth diabetes and show how nutrition and the wii fit could decrease the statistics || Address what good nutrition is so that all are on the same page ||  ||
 * || For unfamiliar learners for nutrition and the wii fit we can provide both historical results and examples of proposed plan of action ||  || Address what good physical fitness is so all are on the same page ||   ||
 * Advance Organizer || For familiar learners of nutrition and the wii fit we can provide an overview of historical facts and what is current in the school and youth now || Take current statistics of youth diabetes and show how nutrition and the wii fit could decrease the statistics || Address what good nutrition is so that all are on the same page ||  ||
 * || For unfamiliar learners for nutrition and the wii fit we can provide both historical results and examples of proposed plan of action ||  || Address what good physical fitness is so all are on the same page ||   ||



Team Member D2 ** - ** Eileen ** // Strategies table // Identify the instructional strategy for each concept, task, skill, or procedure addressed in your instructional objectives. Document it in a table format based on the relevant Prescriptions for Teaching (facts, concepts, principles and rules, procedures, interpersonal skills, and/or attitudes) as explained in Chapter 7. Examples of strategies based on the type of tasks are included in Table 7-3 through Table 7-10. You may find it helpful to review pages 162 – 166. Your completed document will be in the form of the relevant table.


 * Objective || Content || Performance || Strategy || Initial Presentation || Generative Strategies ||
 * Participants will explain how an extra hour of exercise a week contributes to weight-loss. || Principle || Application || Rule-eg and integration || Present the basic rule for weight loss is burn more calories than you consume. Second, present factors for recommended caloric intake (e.g., 1) varies from person to person, 2) gender, 3) physical activity level, 4) starting weight and height, and 5) weight-loss goals). Third, present USDA 2005 Dietary Guidelines that states "..cutting 500 calories per day from your diet to achieve weight loss is commonly needed" ("Recommended Caloric Intake for Weight Loss," n.d.). Fourth, present examples of how calories are burned (e.g., adding physical activity, type of activity, activity duration, exertion level, and individual's body weight - "the more you weigh the more calories per hour you will burn" ["Recommended Caloric Intake for Weight Loss," n.d.]. Fifth, present the activity profile (e.g., see Karl's Topic Analysis from Analysis Document).

REFERENCE: Recommended caloric intake for weight loss. (n.d.) eHow.com. Retrieved March 31, 2010, from [] || Divide the learners into two groups. Have each group complete a table illustrating the group's projected weight-loss goals for one month based on each individual's current weight coupled with three activities from the activity profile. Have the learners compare the two groups' projected weight-loss goals and explain how the projections were affected by the activities that were selected. ||
 * Participants will utilize the Wii Fit Plus to determine their current BMI. || Psychomotor Procedure || Application || Live demonstration, organization, elaboration, practice || Demonstrate turning on the Wii Fit at the Wii Console. Demonstrate using the Wii Fit Controller, as a first time user, how to create a customized Mii. Demonstrate how to select the user's Mii, so that all the user's data can be stored to it. Demonstrate standing on the Wii Fit Plus Balance Board and utilizing the Wii Fit Controller how to follow the narrative prompts for the Wii's Body Test to measure the user's weight, measure the user's balance, and determine the user's fitness level based on the user's data input of height, approximate weight of clothing being worn, and birthdate including year of birth. Demonstrate the Wii Fit Plus presentation of the user's current BMI, the user's fitness level and the user's current weight. || First, have the learner visualize how he will turn on the Wii Fit, create a Mii, stand on the Balance Board & utilize the Controller so that the Wii Fit can calculate his weight, BMI and level of fitness. Second, the learner practices turning on the Wii Fit, creating a Mii, and standing on the Balance Board & utilizing the Controller so that the Wii Fit can calculate his weight, BMI and level of fitness. Next, the learner receives feedback from the Wii Fit as to his current BMI, his fitness level, and his current weight. ||
 * Participants will utilize the Wii Fit Plus to create and record their weight loss goals. || Psychomotor Procedure || Application || Live demonstration, organization, elaboration, practice || Demonstrate using the Wii Fit Controller how the user can enter his personal weight loss goal over a specific time period into the Wii Fit Plus. Demonstrate as a repetitive user how the Wii Fit Plus presents notifies the user as to whether or not he has met his previous weight-loss goal. || First, have the learner visualize how he will enter an initial weight-loss goal into the Wii Fit for his Mii. Second, have the learner visualize how an existing user determines if his previous weight-loss goal was met. Next, the learner practices entering his inital weight-loss goal into the Wii Fit for his Mii. ||
 * Participants will utilize the Wii Fit Plus to identify what their “Real” age is. || Psychomotor Procedure || Application || Live demonstration, organization, elaboration, practice || Demonstate using the Wii Fit Controller how the user can utilize the Wii Fit Plus' body tests to have his "real" age (aka Wii Fit age) calculated. || First, have the learner visualize how he will utilize the body tests to have his Wii Fit age calculated. Second, the learner practices doing the body tests so that his Wii Fit age can be calculated. Next, the learne receives feedback from the Wii Fit as to what his "real" age is. ||
 * Participants will utilize the Wii Fit Plus to demonstrate at least 3 ways that physical activity can be added to a child’s daily life. || Psychomotor Procedure || Application || Live demonstration, organization, elaboration, practice || Demonstrate using the Wii Fit Controller how the user can select a training category (e.g., training plus, yoga, strength, aerobics, balance games, my Wii Fit). Demonstrate using the Wii Fit Controller how the user can select a training exercise (game) from the Wii Fit Plus training category (e.g., balance - snowboarding, skateboarding; aerobics - hoola hoop, soccer, jogging). Demonstrate using the Wii Fit Controller how the user can follow the narrative prompts to participate in the selected training exercise (game). Demonstrate how the Wii Fit Plus presents at the end of the traing period the amount of time the user spent exercising and the number of calories the user actually burned during that period of time. || First, have the learner visualize how he will select a training category and a training exercise. Second, the learner practices selecting a training category and training exercise. Next, the learner practices following the narrative prompts to participate in the selected training program. Next, the learner receives feedback from the Wii Fit on the amount of time spent exercising and the number of calories he burned. Finally, the learner identifies two other training exercises that a child might use to add physical activity to his daily life. ||


 * Team Member I** - ** Karl (Winfred) **

// Text design // Message design is critical for the materials you will develop to support your instruction. Begin considering your options for materials that will need to be included. Briefly outline your plan for creating the resources you will need for your instructional module and the considerations for the design of text as discussed in pages 175 – 187.

The required materials consist of pictures of a Wii fit plus or a Wii fit plus itself.

Karl - These are the components need for a Wii Fit Plus which can be purchased at WalMart or online at a discount from [|www.amazon.com]. The total investment if purchased via amazon.com is $440 plus tax/shipping: My idea was to have an actual Wii Fit Plus in the workshop to demonstrate and allow participants to participate and practice. I believe it would be more difficult to convice School Board personnel to make this investment without it and would not be as effective of a presentation without this element. Eileen
 * 1) Wii (includes 1 contoller) - $200
 * 2) Wii Remote Controller (second one needed) - $40
 * 3) Wii Numchunck - $18
 * 4) Duall Wii Blue Light Charger & 2 rechargeable battery packs - $12
 * 5) Wii Fit Plus Balance Board - $131
 * 6) Wii Fit Balance Board Sleeve/Anti-Slip Pad - $15
 * 7) Wii Fit Rechargeable Pack for Balance Board - $13

A list of the games contain in the program design.

Karl - Here are the games that the Wii Fit Plus has: The games with the (*) are games that are extra to the Wii Fit Plus over the Wii Fit. Eileen
 * 1) Hoola-Hoop
 * 2) Snowboarding
 * 3) Yoga
 * 4) Soccer
 * 5) Balance
 * 6) Step-Aerobics
 * 7) Strength Building
 * 8) Jogging
 * 9) Jog with a friend*
 * 10) Obstacle course*
 * 11) Skateboarding on pipes/ramps with jumps*

Equipment list; items required by each learner. Examples of the exercises within the program. Create a presentation briefly outlining the contents of the Wii Fit Plus exercise program. Include the objectives of the program with inserted examples of the equipment (Wii Fit Plus and accessories) and the exercises. Step by step layout of the program for the youth and the expected outcome.

// Multimedia design // I think I will need to rewrite my portion. The multimedia used for the program are: Power point power point can be used to present concepts in organized manner. Data can be shown graphically. Some of the data would be rate of obesity in country and in the school district. Trending weight loss. Actual demonstration will be provided for clarity of ideas. The following section to be deleted. (The group is invited to the program by invitation letter. They are alerted about group participation and discussion. For message design, Power point presentation with introduction to the topic in the form of story board ( decrease in activity over the ages) (we are targeting the adults and need to get their buy in. The audience will be large. The basic content is best presented in power point). 1. For the first objective, of how exercise can improve overall health, we can have story board animation, (lets call it Fred). Fred is 10 lb over weight and gets short of breadth when walking to school ½ mile away and takes 30 min to reah there. With one week, no shortness of breadth and reaches school in 20 min 2. To determine BMI current and real, charts are presented. Audience participate to calculate their own real BMI. 3 Objective 4 the participants are presented with concept of journaling. They are provided with a table where the time of activity is recorded. 4 Three ways of adding physical activity to child’s life. The wi fit has a variety of appealing activities, the group can view them and select four activities appropriate for age. First the participants select two then graduate and then add one more activity. This way the parents and team have their input.)
 * Team Member E** - ** Usha **

What are some considerations for message design using PowerPoint (PPT) or other multimedia? What emergent technologies might be incorporated to strengthen the instructional effectiveness (YouTube, Second Life, social networking sites, etc.)? Provide a brief analysis of at least two multimedia resources that might be included to enhance your instruction and the design considerations associated with each.